Posts Tagged ‘bungie’
Melee
Today’s AHCS demonstrates exactly how Bungie’s upgraded melee system for Halo 3 works. Wow – it all happens so fast.
Halo 3 and Forge
Just before we received the news that Halo 3 has gone Gold, we were treated to a delectable little video demonstrating the awesomeness that is the Forge customization module in Halo 3. For every custom game fan, this is a dream come true. Forge is quite literally a drag-and-drop utility for customizing multiplayer maps. If something doesn’t quite meet your satisfaction, Forge will let you change things until everything is just right. Or it will simply let you monkey around with the settings to create new, interesting, or just plain wacky gametypes. And once you’re done messing with the settings and you’ve created just the right environment for some crazy, insane carnage, you can save your modified map out to Xbox Live and share it with all your friends. Bungie will then be able to pick out their favorites and incorporate them into matchmaking. Halo 3 is going to change the face of the way we play video games on Live.
(Source: Xbox 360 Fanboy”)
Halo 3 Hype
DeeJ and L Askan tag-team to bring us more drool-worthy bits from the upcoming Halo 3. It’s almost a sensory overload with all the promotions and advertisements and previews out there right now with this game. Mountain Dew is even in on the action with their Limited Edition Game Fuel drink with Halo 3 labeling.
Like DeeJ, I am, for the most part, in a self-imposed Halo 3 blackout until the 25th. I know enough about what’s going to be in the game to be positively hungry for this game – Spartan laser, flamethrower, two or three new types of grenades, special items, gorgeous maps, beautiful gameplay, online co-op, Forge, Saved Films, and so much more. I’ve little desire to find out much more, though, for fear of ruining the story, but I know I can’t wait to play.
Bungie has done something with the Halo franchise that I love to see in video games – they’ve built a beautiful and fun video game that also has a solid and intriguing storyline. We have characters that we actually care about in the forum of Master Chief, Cortana, and even Sergeant Johnson. Halo 2 ended in a cliffhanger that had gamers all around the world throwing their controllers across the room in frustration (but not me – I loved it), and Halo 3 promises to wrap up the current story arc and answer all (or at least most) of our lingering questions. As I’ve said before, I can’t wait.
But like I said, it’s actually pretty hard now to avoid all the information coming out everywhere about Halo 3 – pirated scans from magazines, Bungie-released previews, IMAX-powered gameplay previews, and more. Heck, there’s even a new Halo 3 Xbox 360 and a Halo 3 wireless headset that will available before too long. A number of websites are also giving away various Xbox 360 and Halo 3 packages as part of the gear-up for Halo 3’s release. I don’t think I’ve ever seen a marketing campaign this ambitious – but it sure is a heckuvalot of fun to watch.
Sorry, I think my geek is showing again. Carry on.
Motion What?!
I don’t get it. I played Marathon: Durandal for quite a little while yesterday and experienced zero ill effects. Motion sickness? From a video game? Ok, I have a somewhat weak stomach, but this just seems downright silly.
Halo 3 Stridency
There was a lot of bitching and moaning going around yesterday about the lack of Beta access through Crackdown. A lot of angry folks sounded off just about everywhere they could, with some even (quite literally) calling for blood. Angry words were spoken (and written), and folks basically just plain made asses out of themselves. It was a bad day to go foraging through discussions boards on any Halo-related site looking for news and updates; most of things that could be read would make your eyes bleed.
There is an entitlement mentality here that I simply don’t understand. Bungie, as the Halo producer, owes the consumer nothing. Zero. Zip. Zilch. That’s the truth, plain and simple. They don’t owe us a thing. Now, granted, they do want to make money. And we’re fortunate that Bungie is a company that actually cares about its customer base enough to continue to support Halo 2 three years after its initial release with new maps, fresh matchmaking lists, and more. But they certainly don’t have to – you’d be hard-pressed to find another video game company out there that does the same. Bungie wants to produce the best quality game possible – they make more money when they do because their customers are happy.
But they don’t owe it to us. We’re lucky and blessed that they opted to even let us have this sneak peek into Halo 3 via the Public Beta. It’s cool and awesome, but again, they didn’t have to do it. They could have just opted to conduct the beta-testing phase completely in-house, the way it’s usually done. Instead, they chose to let their fans and consumers have a say about what works and doesn’t work, what they like and don’t like. It’s a smart move on Bungie’s part because it allows them to produce a game that will be that much more marketable.
And the public beta if free. Did you catch that part? It isn’t costing us a dime to play. A lot of folks griped about the fact that they paid $60 for the Beta invite. In point of fact, this is incorrect. These folks paid $60 to buy and play Crackdown – it just happened to have the Halo 3 Beta invitation included. (Much thanks to Stuey for loaning me his copy of Crackdown for a few weeks.)
And remember that the Halo 3 Beta is technology, and we all know how often technology tends to get mucked up. Complaints were made that Bungie should have tested things before the release date. You folks don’t think they didn’t? Please bear in mind that the Crackdown delivery system relies upon more people than just Bungie Studios. There is an entire network of folks in the Xbox Live community who have to do their parts to make this all happen. And Xbox Live updates have been pushed since Crackdown was released to stores, so things were bound to change somewhere along the way. We should count ourselves lucky that it was only the Crackdown folks who suffered the loss of a whole day (omigosh!!!) of Beta goodness.
Here’s the kicker – Bungie is making up for the loss of one day by adding an additional four days to the end of the Beta – which, in my opinion, is a lot more grace than most of these whingers deserve. Was not being able to download the Beta immediately as scheduled frustrating? Sure, it was. Was it disappointing? No doubt. Does that give folks the right to be evil and obnoxious and mean-spirited toward a group of people who are, effectively, giving us a gift? No certainly not.
Bungie is doing us a great service with this Beta. Sure, they get to use all the data gleaned from it to produce a better product, but we get to enjoy the awesomeness three full months before the final release. So, suck up your frustrations, Timmy, swallow those harsh words and remember to thank the nice folks at Bungie for letting you play with their toys when you really don’t deserve the honor.
Betaed
I now possess a copy of the Halo 3 Beta. Bungie and Microsoft pinpointed the problem yesterday evening and pushed a title update for Crackdown to rectify the issue, which appeared just before I went to bed. So, naturally, that was a good time to start the download. I managed to squeeze a couple of games in this morning – Shotty Snipers on Snowbound and Rockets on High Ground. I got crushed in the first, as I expected I would. Snipers have never been my strong suit, which was not helped in this case by the fact that, while I’ve watched a couple of games on each of these maps, I’m not yet familiar with them. Rockets went better, with a second-place finish and 9 kills. The visuals are fantastic, of course; I’ll get the experience the audio a little more tonight. I had to keep the volume low this morning to keep from waking my wife.
I’m extremely satisfied to finally have the Beta now – and we get a 4-day extension, to boot, courtesy of Bungie. Those guys totally rock.
More to come…
Halo 3 Beta - Cracked Down
Due to some unfortunate timing, I missed being able to make the Friends & Family cut for the Halo 3 Beta by about 24 hours. I also missed out on the other previous opportunities for clinching beta invites due to not having an Xbox 360 when those options were available. But a gracious friend opened the door for me to get into the beta through the final (and what will undoubtedly be the most common) opportunity – the Crackdown option.
And today is the day that the Beta goes completely public, so of course, at the time of this writing, the Crackdown option is already cracked down. I’m actually not overly upset by this. Technical issues happen, and I realized several days ago that this one held the highest risk of breaking upon launch. It’s fortunate for me, then, that I’m forced to be at work today, so that I can’t sit at home to obsessively refresh Bungie’s homepage every five minutes for a status check.
I’m not optimistic about my chances of being able to download and play tonight – my gut tells me this may take a day (or more) to resolve. I’ll just have to sit back and continue to wait.
Betalicious
Bungie released a beautiful little video of the Halo 3 beta, as recorded by Mr. Jukes. It’s a mouth-watering, tantalizing bit that promises an even more awesome multiplayer format for Halo 3 than we’ve enjoyed with Halo 2. So, Halo 3 is really going to be something.
There has already been a lot of analysis on the video leaks we’ve already seen, and I’m no interest in trying to rehash any of that. Most of the guys who’ve captured screens and shots have written up a much better analysis of stuff than I ever will. But I did nab a view quick captures that I either haven’t seen already or that I’m particularly intrigued by.




Lots of good stuff coming in Halo 3, not least of which is going to be the Spartan laser, the man-cannon, the Mongoose, the personal lift, and much more. I already can’t wait to play.