Sorry, I’m Not Exactly BioShocked

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I’m not a fan of the zombie sub-genre of horror/sci-fi/post-apocalyptic fiction, as I’m mentioned before.  I don’t really see what’s so interesting about mindless undead whose only goal is to suck the brains out of their living victims.  I’m also not thrilled by the idea that the only way to defend oneself against such creatures is to beat them into little bloody bits with blunt objects.

That said, I’m not overly thrilled with the new BioShock title for Xbox 360.  I played through the demo a couple of evenings ago, and at first I was thrilled to discover a game with an intriguing steampunk-style storyline.  I mean, what’s not to love about an entire sub-oceanic city built during the World War II era?  Of course, it didn’t take long to discover that this pseudo-steampunk game has a far darker side than I like.  Something has gone terribly wrong in a very Dr. Moreauian kind of way.  The inhabitants of this aquatic city – Rapture – have apparently been the subjects of experimental genetic experiments, and now most, if not all, of them are now monsters that more closely resemble zombies than humans. 

My first clue that I was going to hate this game was the creature that attacked the pod I rode into Rapture on.  My second clue was when I picked up my first weapon – a pipe wrench.  I had immediate flashbacks to the Prey demo, and sure enough, the first battles against the enraged citizens of Rapture were every bit as bloody and distasteful.  Of course, I acquired a pistol a little further on that I never quite got the hang of using (it took me three or four shots to lay out just one of the zombie-like genetically-altered creatures of Rapture).

A number of reviews I’ve read rave about BioShock, and one even ran a comparison of the game against Halo 3.  Ultimately, though, I decided that BioShock is zombies meets steampunk meets science fiction.  It’s that first part that turns me off to it and ultimately ends up being the reason why I won’t be buying the game.

Halo 3 Beta Reviews: Maps

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I’m going to try to run a series of Halo 3 Beta reviews starting today that examine a number of elements from the game.  This first entry in the series is going to look at the new maps.

Valhalla

ValhallaValhalla is far and away my favorite map of the three.  It’s a roughly symmetrical map set in a valley with a base at each end.  A small stream flows through middle, bisecting the map and giving a little visual interest.  And let me just say that the water effects are stunning!

My favorite new thing here is the man-cannon – grav lifts tilted to a 45-degree angle so as to launch your avatar into the map.  Each base has two man-cannons, one of which shoots you straight to the middle of the map and one that shoots you 30-degrees off to one side.  Your gametype strategy will often determine if you use one of these and which direction you wish to launch. 

Each base also hold a variety of weapons, two Mongooses, and a Warthog – the latter of which now features a pumped-up chain gun that will quickly lay waste to almost all opposition. 

There are all kinds of great locations on this map for various strategic maneuvers.  Commanding the knolls in the middle, though, is often the best spot for controlling the map.  A sniper rifle or Spartan laser based here can kill just about anything that moves.  But watch out for that ‘Hog and gunner because they can drive over that hill before you realize you’ve even been gunned down.  So far, my favorite gametypes for this map are Team Slayer and Territories.  I’ve yet to play a CTF game, so I don’t really know how the dynamics play out here.

High Ground

High GroundHigh Ground is just that – a ruined base sitting at the top of the hill that must be defended (or stormed) at all costs.  Access can be gained through a portable grav lift over the wall on the left side, through the bunker at the base of the wall, through the main gate (that first has to be opened from inside the base, by a stairwell on the right side, or through a short tunnel off the staircase.  Despite these access points, the defense can quickly force a chokehold on access, making it very difficult to secure those territories, grab the flag, or plant the bomb. 

Weapons litter the map, and two new action items – the bubble shield and the power drain – grace this map with their presence, affecting the dynamics of battle in new and interesting ways. 

Oh, and watch out for those spike grenades.  They stick to whatever surface they strike and throw shrapnel every which-way.  They’re only instantly deadly is they get stuck to you, but they’ll take your shields down in an instant, if you happen to get caught in the blast cone.

Storm the base, take the High Ground.  That’s what this map’s all about.

Snowbound

snowbound.jpgSnowbound is my least favorite map at the moment, but it’s growing on me the more I play it.  This map features two bases in a winter landscape.  The bases are connected by an underground tunnel, and there are a series of force-fields in each.  Players can pass through, but weapons-fire and grenades cannot – you might just find yourself with a face full of explodey if you’re not careful.

Be careful not to walk outside the perimeter of the map – there are cannons lined up for the sole purpose of blasting your sorry butt back onto the map.  So, no straying!

Ghosts are the vehicles of choice on Snowbound.  After all, anything with wheels simply won’t roll well on this terrain.  Oh, and grenades don’t bounce on the snow, either.  Remember that.

All in all I’m loving the Halo 3 Beta.  The visuals are fabulous, taking advantage of the greater processing power of the Xbox 360 and launching the Halo experience to the next level.  I can’t wait to see what multiplayer maps get released in the final version in September!

Book Review: Odd Thomas

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oddthomas.jpg I’ve been a Dean Koontz fan since I was a kid; I even did a fair job of collecting a lot of his books at the time.  A couple of years ago, I got reacquainted with Koontz through Odd Thomas.  This is the story of a young man who sees ghosts and is often compelled to help them move on to the next life, whether it be through reassuring words or by resolving whatever unfinished business it is that is holding them here. 

Odd has other gifts as well.  One is something that he calls “psychic magnetism” – it is the ability that, when he thinks almost exclusively about a single person (living), he will inevitably be drawn to them.  He can walk or drive, seemingly at random, but ultimately will nearly always find the object of his thoughts.  Odd has discovered that this can also work in reverse, by drawing people to him of whom he is thinking.  This is typically the less desirable option, as it can have the unintended consequence of drawing danger blindly to himself.  So Odd prefers to seek out the object before it can find him.

There are also creatures that Odd calls bodachs, though that is not actually what they are.  These beings are singularly evil, being shadowy creatures that are drawn to cataclysmic events – events that, if not prevented, end in immeasurable pain and suffering.  These bodachs seem to delight and subsist on these horrors, so wherever Odd is aware of bodachs, he works to determine what this event will be and attempts to stop it before it can begin.

In Odd Thomas we are introduced to this colorful and unique character as he, along with the love of his life, Stormy Llewellyn, a girl every bit as odd as Odd himself, race toward an unknown but devastating event that has brought hundreds of bodachs to the sleepy little town of Pico Mundo, California.  Odd and Stormy race against time, fleeing poltergeists, meeting with ghosts (who, incidentally do not communicate with the living), driving the ghost of Elvis around town, and seeking out ruthless killers.  Not a bad day’s work for a fry cook.

Like the rest of Koontz’s work, Odd Thomas is fast-paced from beginning to end and captivating to the last page.  Who else could literally resurrect the King of Rock and Roll without the effect being cludgy?  You’ll love Odd Thomas and the entire cast of characters that springs up around him – from a delightfully (but frightfully) obese author to the sheriff of Pico Mundo to the owner of the Pico Grille where Odd slings up hash every morning.  This book is a great read and must-have for all Dean Koontz fans.

Upcoming Reviews: Forever Odd by Dean Koontz, A Game of Thrones by George R.R. Martin

Book Review: Old Man’s War

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Old Man’s War by John Scalzi has been described as a book worthy of the “late, great Heinlen,” and while I’m certainly not as well read in that particular author as some, I would say that OMW definitely has a very Heinlenesque feel to it.1

Old Man’s War was wildly entertaining, riddled with wit and humor that kept me laughing all the way through while opening a window into a possible future where humanity has to fight in order to live and expand.  The chronicles the experiences of John Perry as he leaves Earth at the ripe age of 75 to enlist in the Colonial Defense Forces and travels the universe fighting battles on numerous planets, battles which will help ensure that humanity will continue to survive in the universe.

OMW is a quick read – it’s done almost before you realize it.  It’s a simple read – light on deep philosophical ponderings2 with a smattering of hard sci-fi throughout (see, skip drives).  The sarcasm and humor will keep you chuckling with almost every page turn, and the descriptions of technology and events will keep you entranced.

This was a very fun read and much more light-natured than I expected.3 I’m already eager to get my hands on a copy of The Ghost Brigades and The Last Colony, as well as a copy of The Sagan Diary.  I think I’ve just become a Scalzi fan.

Upcoming Reviews: Odd Thomas by Dean Koontz

  1. The book actually felt like a cross between Starship Troopers and I Will Fear No Evil.[back]
  2. Unlike a number of other science fiction novels I’ve read recently.[back]
  3. In hindsight, shouldn’t have been such a huge surprise; I have, after all, been reading Scalzi’s blog for quite some time now and have become fairly well-acquainted with his particular brand of humor.[back]

Book Review: Elantris

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Elantris is a fresh and remarkably cunning approach to fantasy fiction.  Prince Raoden, heir to the throne of Arelon, suddenly finds himself taken by the Shaod and cast out to dwell among the cursed of Elantris.  He must now restore the city to some semblance of its former glory or else risk being taken by the Heod, a form of madness that afflicts most of the city’s population.  Sarene, Raoden’s bride-to-be, finds herself widowed even before being married and finds herself deeply involved in the political turmoil of her husband’s country.  She takes it upon herself to lead a small band of nobles to overturn the country’s corrupted government and restore glory and honor to the throne.  Hrathen is a priest and missionary for his god, a god who has ordered the destruction of Arelon if they do not convert.  It is Hrathen’s goal to win the conversion of an entire nation before that can happen.

This is the tale of three people whose separate stories interweave intimately with one another as they struggle to bring order out of chaos.  The story is filled with political intrigue and magic, dead men and demons, noblemen and traitors.  You come to love Raoden and Sarene and to hate Hrathen and his follower Dilaf.  Yet, in all cases you empathize with the characters, sympathizing with their dilemmas.  Sanderson has built rich characters in this book that drive the story onward to a climax and resolution that leaves you breathless.  This is by far one of the best and most enjoyable fantasy novels I’ve read.

While Elantris stands alone as a single, self-contained novel, this reader hopes that Sanderson will return to the land of Arelon again.  Many questions remain to be explored an answered – the origins of the Aons, the tying of the Aons to Arelon, the origin of the lake, and the origins of the Seons, to name just a few – as well as potential conflicts to be faced – Dakhor Monastery, Wyrn.  Sanderson has said that a return to Arelon is not necessarily out of the question.  In the meantime, I know that I’ll be collecting his other books and keeping him at the top of my reading list.

Upcoming Book Reviews: Old Man’s War by John Scalzi

Book Reviews: Eragon and Eldest

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For the work of a 15-year-old writer, Eragon is an amazing story – I enjoyed it as much on the second read as I did on the first, perhaps even moreso.  The book tells the story of a young farmboy who stumbled across a dragon egg and becomes an unlikely hero.  He is forced to flee his home in order to save the people he cares about and thus begins the quest of a boy-turned-man and his dragon to find their new places in the world.

Eldest picks up the story immediately where Eragon leaves off and is, in my opinion, an even better story than the first volume in this trilogy.  Eragon makes his way to the forest of Du Weldenvarden to complete his training with the elves and become a Dragon Rider, one who will hopefully be powerful enough to face and overthrow the evil Galbatorix.  In the process, young Eragon faces numerous philosophical and intellectual challenges, in addition to his physical and magickal training.  He experiences heartache, betrayal, and loss before leaving us with a cliffhanger ending.  The evolution of Paolini’s writing style shines through in this second volume.

These two novels may be classified as Young Adult fiction, but they are well-crafted and strong enough for anyone to enjoy.  Paolini tackles some difficult topics and, in so doing, weaves together a world that is fascinatingly complex.  Lovers of fantasy fiction will enjoy these two books and eagerly await the arrival of the third.  It only remains to be seen, then, whether Paolini will extend this universe beyond this initial trilogy into an epic series to rival the likes of Middle Earth and the land of Shannara.

Book Reviews: Night’s Dawn Trilogy

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Peter F. Hamilton’s Night’s Dawn trilogy has been likened in epic scope to fictional universes like Frank Herbert’s Dune and Dan Simmons’ Hyperion.  And in terms of size, the universe that Hamilton has built in this series is huge.1 Read More »

  1. It’s so big that the three books had to be further subdivided into six volumes.[back]

Prince of Persia: The Sands of Time

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persiasands.jpgMy wife bought me this game for Christmas since it had been on my list for quite a while.  Prince of Persia is basically a game of puzzles, with a healthy dose of sword fighting thrown in for a change of pace.  It’s a short game – I completed the whole thing in just under 10 hours of gameplay.  It requires both brains and coordination to make it through, as booby traps and pitfalls abound.  There isn’t a whole lot to the story – as plots go, it’s fairly basic and could probably be told in under five minutes.  But this game doesn’t actually need much of a storyline to be fun (which is probably one of the only times you’ll ever hear me say that).  The enjoyment here is in solving every riddle and finding solutions to every secret.

One of my favorite features of the game is the cinematic effects.  The camera angles shift as you move along, providing you with unique and interesting viewpoints.  Of course, these camera angles can also sometimes be annoying, but such instances are few and far between.  The fighting sequences are both fun and frustrating, but once you get the rhythm, they’re generally pretty easy1 to move through. 

I really enjoyed this game, so much so that I’ve already started a second run-through, and despite having beaten it once, it’s actually no easier the second time around.  Of course, a healthy dose of over-confidence may be partially to blame for this.

Prince of Persia: The Sands of Time comes highly recommended from me.

  1. ‘Easy’ here is a relative term.[back]

MySpace is Evil

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I’ve been rebelling against the MySpace craze for quite some time now.  I don’t like the site for a variety of reasons, but recently, I went ahead and set up a profile for myself.1 Enough people that I know have their own profiles that I was curious to at least test-drive the service for myself and see what it was all about.  And I’m afraid that my worst suspicions were confirmed.

MySpace is, indeed, evil.

There are a number of reasons why I say this.  For one thing, customizing site profiles breaks just about every rule for good web page design that there is.  The way the site is set up, for instance, margins break all the time.  I use a 1024×768 screen resolution on my monitor, and far too often I am forced to sidescroll twice that width in order to view the entire page.  This is usually due to the annoying practice that many MySpacers have of pasting images that have no business appearing on a computer screen into the comments.  Someone left one such comment on my own profile, and I summarily deleted it.  It would be better to completely disallow images in the comments, but I do not see such a thing occurring anytime in the near future.

Apparently, few people have ever been told that it is really bad form to load onto their web pages audio or video files that start automatically.  It is not uncommon to surf to a MySpace profile where at least one audio file is playing, and sometimes there are two or three playing on top of each other.  Two words – cacophony.  Links to files are good; embedded files are bad.

MySpace also gives non-registered users the sense that there is more happening behind the scenes.  I was disappointed to find that this is not really the case.  Yes, there are image and video galleries that are only accessible to registered users.  There is also a pseudo-mail system at work and bulletin boards, but aside from that, there really isn’t a whole lot happening on the backend.  What you see on the front page is pretty much all there is.  Again, two words – blasé.

My end conclusion is that MySpace is a lot of fluff and nonsense with no real substance.  It’s a social profiling site, and in my opinion, that’s a waste of both time and effort.  If I really wanted to get to know someone, I would do it in real life, not through a shoddy, poorly designed web page system.  Take part in a discussion forum, chat over Xbox Live, meet people in real life, but by all means, whatever you do, avoid MySpace.  There are better ways to socialize over the Internet than via this site.2

A well-designed MySpace profile can be a good thing and can be very useful if you want to promote something, like a new novel or a band you’re in, etc., but such profiles are a scarcity.  The amount of junk and the number of broken profiles that proliferate the system far outweigh any advantages MySpace holds.  As such, it’s best left alone. 

Maybe we’ll get lucky and the whole thing will cave in on itself.  We can hope.

  1. And no, I’m not providing a link; it’s probably not going to be active much longer, anyway.[back]
  2. By the way, I hold the same opinion about similar sites, like Facebook, etc.[back]

Cars

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Pixar does it again.  Cars is another outrageously funny animated film from the successful film studio, the first produced by Pixar since becoming a part of the Walt Disney franchise.  Featuring an all-star cast of voice actors, including several noted race car drivers and commentators, Cars races to the top of the list of funny, family-friendly films that all will enjoy.  Like most of Pixar’s movies, adults will probably appreciate the humor best, but children will also be delighted by characters like Lightning McQueen, (Tow) Mater, and Sally.  Stick around through the movie credits for additional fun snippets.

A big part of the humor for me revolved around the redneck character Mater.  His over-the-top antics reminded me all too well of the hillbilly community in which I grew up.  The tractor tipping scene left me laughing so hard that tears were streaming down my face.

I admit to being somewhat apprehensive when I first saw previews for this film.  It appeared that this film might be less interesting and humorous than most of Pixar’s prior works, but I was delighted to be proven wrong on this count.  Cars makes a wonderful addition to their collection of animated films as well as a great addition to our personal movie library.

The DVD also contains two short films.  Mater and the Ghostlight is hilariously funny and will leave you in stitches, and One Man Band follows in the footsteps of Pixar’s delightful film shorts.

I’m looking forward to seeing Ratatouille, the next of Pixar’s upcoming animated films.

Rating: 5/5